Artists be like : "Yeah, of course, there's a beautiful naked man hidden in this rock, just let me whack it a couple times with my hammer and I'll prove it !"
welp, after months of on/off work, I'd say it's done! my model, my first humanoid model, finally finished. bendable arms, legs, torso, fingers, everything can be rotated and looks great! sure, when you look into it in more detail you can see a shit ton of imperfections, if you bend any lower limb enough the inner layer will start to clip out real fast, some body parts aren't even fully connected, but I'm not going for realism here. I'm aiming for a stylized look. and I believe I achieved that. now all that's left to do is update the template model, same with the female version, finish one more character, and I'm cookin
fun fact about #geometrydash did you know that there is a level that made 2.3 before 2.3? it is called ultimate edition, and it adds gimmicks like purple orbs(which make you jump very high), purple pads, a 5x speed portal, a 0.25x speed portal, a 0x speed portal, which is useful for cutscenes, and a portal which switches the direction the player moves
The security defect allows unauthenticated attackers to modify or delete user data and public projects. This vulnerability poses a significant risk to organizations using GitLab for code hosting and collaboration.